


I included pointers only to the basics, really, these are valid for any time of blueprints. Last Hovered Item Pointers hover over an item in your inventory to check basic stuff. Cold Reseter resets cold and its timer to 0 when game attempts to process hunger effect. Toxic Reseter resets toxicity level and its timer to 0 when game attempts to process hunger effect.

Hunger Reseter resets hunger and its timer to 0 when game attempts to process hunger effect. Looks funny if it's not equal to move speed. Speed Mod scales the speed with which player puppet animation plays. Move Speed Mod scales the speed with which player puppet moves over terrain Infinite AP as name suggests - player check included Infinite Ammo as name suggests - player check included Highlight Timer Mod scales the speed for the highlight timer (I found it easier to spot items this way) Mod scales the distance at which loot shows up (when you highlight items) Weight Mod scales the weight of all items in your inventory (not the items you wear though) Freeze damage counter at 0 if you'd like God Mode. a bunch of pointers for character stats, skill and so on. That said, this table sports the same stuff: Seems the code did not change much since the ATOM RPG, so I could rebuild my old table real quickly.
